Wolf (Common):
This race appears as Common Wolf.
Abilities: Explanation and rulings for Abilities:
Armor Restrictions: This race cannot wear armors, or use a shield.
Base Defense: 12.
Body Weapons: Attacks per turn: 2 (bite, bite).
Damage: Bite: 1-D6. Damage will increase by 1-D6 per 5 levels advanced above level #1.
Howl: At the beginning of each melee turn, the Common Wolf will howl. Roll 1-D6 (a score of 1 will indicate another (random) wolf will aid you in battle). This can be any type of wolf, whether it be common, giant, etc.
Note: You must be in an area where wolves can be encountered in order for this ability to work. When the battle is over, it will depart.
Item Restrictions: The wolf can only wear 1 amulet (neck) and 2 earrings (one in each ear).
Life-points: This race will begin with 26 life-points at level #1.
Life-points per level advanced: 1-D8.
Tracking: There will be a 1 in 6 chance to find a creature that is hidden (roll 1-D6: a 1 will indicate the creature has been found). For every 10 levels advanced, the chance to successfully track will be as follows:
2 in 6 chances (roll 1-D6: a 1-2 will indicate the creature has been found).
3 in 6 chances (roll 1-D6: a 1-3 will indicate the creature has been found).
4 in 6 chances (roll 1-D6: a 1-4 will indicate the creature has been found).
5 in 6 chances (roll 1-D6: a 1-5 will indicate the creature has been found).